[Bf-committers] start_menu absolute path [was: Re: yofrankie sheep missing script]

Natanael Olaiz nolaiz at gmail.com
Mon May 25 17:02:32 CEST 2009


OK, now I use the bug tracker:

https://projects.blender.org/tracker/index.php?func=detail&aid=18824&group_id=151&atid=445

:)

Best regards,
Natanael.


El 05/25/2009 04:14 PM, Campbell Barton escribió:
> thanks, applied the fix in svn rev-45, though the best place to post
> these errors is the bug tracker.
> http://projects.blender.org/projects/yofrankie/
>
> On Mon, May 25, 2009 at 7:06 AM, Natanael Olaiz <nolaiz at gmail.com> wrote:
>   
>> Hi,
>>
>> I found that when the characters are in attack position, they keep doing
>> circles without track the players. There is a missing script on
>> sheep.blend-> generic_character -> state 3: walk_escape. I just changed
>> the execution method to "module" and put the new external
>> "sheep_scripts.navigate.main" function and it works again :)
>>
>>
>> Best regards,
>> Natanael.
>> _______________________________________________
>> Bf-committers mailing list
>> Bf-committers at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-committers
>>
>>     
>
>
>
>   



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