[Bf-committers] No Sound in BGE on OSX, Can someone update dep's?

Jorge Bernal jbernalmartinez at gmail.com
Fri May 1 12:33:09 CEST 2009

Hi Campbell,

At this moment Openal-soft only works in Mac OS X (intel & PPC) through
PortAudio library. To avoid install another new library with blender,
several month ago in the GIT repository of Openal-Soft there was a SDL

This backend worked perfectly but it was removed due to compile problems
(under some linux installations Cmake can't find SDL libraries).
Therefore, If we add again this backend with the last release of Openal-soft
then we can avoid the Portaudio library requirement.

I can supply an OpenAl-soft release with the SDL backend included but
someone will have to compile it because I don't have a Mac.


2009/5/1 Campbell Barton <ideasman42 at gmail.com>

> Hi, some of the guys on blenderartist keep complaining that they cant
> get sound with the game engine on a mac (heres a the report)
> [#5821] No sound on OSX (Intel) version of Blender Game Engine
> http://projects.blender.org/tracker/index.php?func=detail&aid=5821&group_id=9&atid=306
> Could someone update the mac openal to openal-soft?, ubuntu  uses use
> openal-soft now and from what I read its supported on mac and windows.
> Would be nice to go over and update SDL too.
> Heres the commit log for mac's openal libs, it doesn't say anywhere
> what version they are or what source package was used.
> ------------------------------------------------------------------------
> r10195 | halley | 2007-03-03 06:48:05 -0800 (Sat, 03 Mar 2007) | 11 lines
> Added headers and a precompiled library for OpenAL on Intel OSX.
> There are still *problems* with the functionality that OpenAL needs to
> fix for this platform.  Do not expect OpenAL sounds to work properly in
> the game engine, for example, and there may be some crasher bugs.
> However, this will simplify building and running blender on Intel OSX
> if you're not interested in using the OpenAL featuresOpenAL features.
> More progress will be made on the makefiles to use this library once it
> is less crash-prone.
> ------------------------------------------------------------------------
> --
> - Campbell
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