[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender  trunk/blender/source: BGE Python sys.path for the blenderplayer and blender
mogurijin at gmail.com
Fri May 1 09:55:15 CEST 2009
To be honest, I don't know what the original problem was, or what the
problem is now. Using external scripts already works, you just have to
import them as modules. Also, packages already work too. Also I
thought Blender's directory was always in the Python path (except for
the Linux bug that I think got fixed).
--Mitchell Stokes (Moguri)
On Thu, Apr 30, 2009 at 9:41 PM, Campbell Barton <ideasman42 at gmail.com> wrote:
> Moguri pointed out we can add the blendfile path and use python
> packages to avoid making the directories a mess.
> So you can import a directory of py files.
> As well as - "module.func" you could do "package.module.func" so we
> have the best of both worlds.
> Will remove hard coded "//scripts" and add support for this on the weekend.
> This also reminded me that it would be useful to allow external
> text's, where blender didnt need to manually refresh the internal
> texts. This way games could store scripts externally.
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