[Bf-committers] No Sound in BGE on OSX, Can someone update dep's?

Campbell Barton ideasman42 at gmail.com
Fri May 1 07:28:32 CEST 2009


Hi, some of the guys on blenderartist keep complaining that they cant
get sound with the game engine on a mac (heres a the report)
[#5821] No sound on OSX (Intel) version of Blender Game Engine
http://projects.blender.org/tracker/index.php?func=detail&aid=5821&group_id=9&atid=306

Could someone update the mac openal to openal-soft?, ubuntu  uses use
openal-soft now and from what I read its supported on mac and windows.
Would be nice to go over and update SDL too.

Heres the commit log for mac's openal libs, it doesn't say anywhere
what version they are or what source package was used.
------------------------------------------------------------------------
r10195 | halley | 2007-03-03 06:48:05 -0800 (Sat, 03 Mar 2007) | 11 lines

Added headers and a precompiled library for OpenAL on Intel OSX.

There are still *problems* with the functionality that OpenAL needs to
fix for this platform.  Do not expect OpenAL sounds to work properly in
the game engine, for example, and there may be some crasher bugs.

However, this will simplify building and running blender on Intel OSX
if you're not interested in using the OpenAL featuresOpenAL features.
More progress will be made on the makefiles to use this library once it
is less crash-prone.
------------------------------------------------------------------------


-- 
- Campbell


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