[Bf-committers] Khronos + Mozilla: 3D on the web
Ton Roosendaal
ton at blender.org
Mon Mar 30 12:14:52 CEST 2009
Hi Toni,
My main target would be to move this iniative to be less coder-centric,
and more artist-centric. Only a javascript binding to opengl is just
dumb, and doesn't help people much. What would be far more interesting
is a standard mini-engine, with extension possibilities.
- Full Collada support for scene graph, model & animation descriptions
- Bullet physics support (Collada supports physics well)
- Extension api for javascript based drawing and logic
And this we can align well with our tools, and a BGE 'emulation mode'
or so to be able to prototype and test 3D content for the web. With as
a target that artists should be able to make content without coder
involvement.
-Ton-
------------------------------------------------------------------------
Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
Blender Institute BV Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 29 Mar, 2009, at 22:21, Toni Alatalo wrote:
> Ton Roosendaal kirjoitti:
>> Quite a nice initiative right? So, we should ensure Blender gets
>> involved. :)
>>
>
> It is interesting indeed - it is finally about time for browsers to get
> access to hardware accelerated 3d (so far people have resorted to even
> writing 3d engines that run on cpu in flash, and even with javascript
> without flash to draw some polygons :) .. only exception being java
> apps
> that have been able to use opengl for a long time, so there are
> succesfull mmorpgs etc written in it)
>
> Do you something specific in mind what this might mean for Blender? I
> don't suppose you're thinking of targetting a Blender 3 rewrite in 2011
> in javascript so that the whole app would run in a web browser :p
>
>> Who here on the list would be interested to represent Blender for this
>> initiative? I guess it's mostly mailing lists, tele-conferences, but
>> also face-to-face meetings.
>>
>
> I'm working pretty much full time with '3d web' stuff now but from a
> bit
> different angle, working with http://www.realxtend.org/ (where our
> company is now joining as a partner too) in collaboration with
> http://www.opensimulator.org/ .. that's why was also interested in that
> Khronos + Mozilla / opengl-es + javascript in browser initiative, as we
> are now writing a 'virtual worlds browser' (/'generic game client'?),
> using ogre and core in c++, and I'm responsible for the client side
> scripting work (similar to how javascript is in browsers, and how
> perhaps that new 3d stuff will be exposed there too, so will be
> following that).
>
> Am nowhere near SF, and like said have to look at the devs from that
> bit
> different angle too, so perhaps there is someone else who can represent
> BF better. I'll be thinking of Blender too of course, and hope we'll
> get
> to use it together nicely with the upcoming realxtend toolset as well.
>
>> -Ton-
>>
>
> ~Toni
>
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