[Bf-committers] Attn schlaile -- Re: [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19359] trunk/blender: == FFMPEG ==

jmsoler at free.fr jmsoler at free.fr
Sat Mar 28 16:46:12 CET 2009


Hum, sorry but I need help again.

As the xvid option made blender.app quit unexpectedly, I tried to rebuild this
part of the sources but now i get this error :

"""
scons:
`/Users/jean-michelsoler/developpement/bf-blender/build/darwin/lib/libextern_libmp3lame.a'
is up to date.
yasm -Iextern/xvidcore/src/image/x86_asm/ -f -o
/Users/jean-michelsoler/developpement/bf-blender/build/darwin/extern/xvidcore/src/image/x86_asm/colorspace_yuyv_mmx.o
extern/xvidcore/src/image/x86_asm/colorspace_yuyv_mmx.asm
yasm: option `-f' needs an argument!
scons: ***
[/Users/jean-michelsoler/developpement/bf-blender/build/darwin/extern/xvidcore/src/image/x86_asm/colorspace_yuyv_mmx.o]
Error 1
scons: building terminated because of errors.
PortableVista:~ jean-michelsoler$
"""


Selon jmsoler at free.fr:

> Thanks,
> I erased config.mak and the build correctly ends.
>
> Selon Martin Poirier <theeth at yahoo.com>:
>
> >
> > That bug was fixed in revision 19364. If you do a clean build or remove
> > extern/ffmpeg/config.mak, it should be alright.
> >
> > Martin
> >
> >
> > --- On Fri, 3/27/09, jmsoler at free.fr <jmsoler at free.fr> wrote:
> >
> > > From: jmsoler at free.fr <jmsoler at free.fr>
> > > Subject: Re: [Bf-committers] Attn schlaile -- Re: [Bf-blender-cvs] SVN
> > commit: /data/svn/bf-blender [19359] trunk/blender: == FFMPEG ==
> > > To: "bf-blender developers" <bf-committers at blender.org>
> > > Received: Friday, March 27, 2009, 1:25 PM
> > > It works fine now o MSVC since te faac-o.dll has been
> > > upated.
> > >
> > > On MAc OSx, we need to install yasm but even with this it
> > > remains
> > > a few erors :
> > >
> > > """
> > > Compiling ==> 'GPG_ghost.cpp'
> > > Linking library ==> 'libgp_ghost.a'
> > > Compiling ==> 'buildinfo.c'
> > > Linking program ==> 'blender'
> > > Undefined symbols:
> > >   "_BZ2_bzDecompress", referenced from:
> > >       _matroska_decode_buffer in
> > > libextern_libavformat.a(matroskadec.o)
> > >   "_BZ2_bzDecompressInit", referenced from:
> > >       _matroska_decode_buffer in
> > > libextern_libavformat.a(matroskadec.o)
> > >   "_BZ2_bzDecompressEnd", referenced from:
> > >       _matroska_decode_buffer in
> > > libextern_libavformat.a(matroskadec.o)
> > > ld: symbol(s) not found
> > > collect2: ld returned 1 exit status
> > > scons: ***
> > >
> [/Users/jean-michelsoler/developpement/bf-blender/build/darwin/bin/blender]
> > > Error 1
> > > scons: building terminated because of errors.
> > > PortableVista:~ jean-michelsoler$
> > > """
> > >
> > > Selon Dalai Felinto <dfelinto at gmail.com>:
> > >
> > > > jms
> > > > try to update the source of Blender and the
> > > lib/windows/ folder.
> > > >
> > > > I don't know about the OSX, but in windows with
> > > msvc+scons it's compiling
> > > > fine now.
> > > >
> > > > 2009/3/27 <jmsoler at free.fr>
> > > >
> > > > > Selon Chris Want <cwant at ualberta.ca>:
> > > > >
> > > > > > Mitchell Stokes wrote:
> > > > > > > Just to let you know, while this does
> > > use ffmpeg, this code is part of
> > > > > > > the VideoTexture module coded by
> > > Benoit. You could try to build without
> > > > > > > the game engine for now if you
> > > don't use it.
> > > > > > >
> > > > > > > Cheers,
> > > > > > > Moguri
> > > > > >
> > > > > > Thanks Mitchell, but sadly it's crept
> > > into other places
> > > > > > too, e.g.,
> > > > > >
> > > > > >
> > > /blender/source/blender/blenkernel/intern/writeffmpeg.c
> > > > > >
> > > > >
> > > > > Same problem for the win32 MSVC build (and when I
> > > tried to build on Mac
> > > > > OsX,
> > > > > last sunday evening, it broke too).
> > > > > _______________________________________________
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> > > > > Bf-committers at blender.org
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> > > >
> > >
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