[Bf-committers] Attn schlaile -- Re: [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19359] trunk/blender: == FFMPEG ==

jmsoler at free.fr jmsoler at free.fr
Fri Mar 27 22:42:32 CET 2009


Thanks,
I erased config.mak and the build correctly ends.

Selon Martin Poirier <theeth at yahoo.com>:

>
> That bug was fixed in revision 19364. If you do a clean build or remove
> extern/ffmpeg/config.mak, it should be alright.
>
> Martin
>
>
> --- On Fri, 3/27/09, jmsoler at free.fr <jmsoler at free.fr> wrote:
>
> > From: jmsoler at free.fr <jmsoler at free.fr>
> > Subject: Re: [Bf-committers] Attn schlaile -- Re: [Bf-blender-cvs] SVN
> commit: /data/svn/bf-blender [19359] trunk/blender: == FFMPEG ==
> > To: "bf-blender developers" <bf-committers at blender.org>
> > Received: Friday, March 27, 2009, 1:25 PM
> > It works fine now o MSVC since te faac-o.dll has been
> > upated.
> >
> > On MAc OSx, we need to install yasm but even with this it
> > remains
> > a few erors :
> >
> > """
> > Compiling ==> 'GPG_ghost.cpp'
> > Linking library ==> 'libgp_ghost.a'
> > Compiling ==> 'buildinfo.c'
> > Linking program ==> 'blender'
> > Undefined symbols:
> >   "_BZ2_bzDecompress", referenced from:
> >       _matroska_decode_buffer in
> > libextern_libavformat.a(matroskadec.o)
> >   "_BZ2_bzDecompressInit", referenced from:
> >       _matroska_decode_buffer in
> > libextern_libavformat.a(matroskadec.o)
> >   "_BZ2_bzDecompressEnd", referenced from:
> >       _matroska_decode_buffer in
> > libextern_libavformat.a(matroskadec.o)
> > ld: symbol(s) not found
> > collect2: ld returned 1 exit status
> > scons: ***
> > [/Users/jean-michelsoler/developpement/bf-blender/build/darwin/bin/blender]
> > Error 1
> > scons: building terminated because of errors.
> > PortableVista:~ jean-michelsoler$
> > """
> >
> > Selon Dalai Felinto <dfelinto at gmail.com>:
> >
> > > jms
> > > try to update the source of Blender and the
> > lib/windows/ folder.
> > >
> > > I don't know about the OSX, but in windows with
> > msvc+scons it's compiling
> > > fine now.
> > >
> > > 2009/3/27 <jmsoler at free.fr>
> > >
> > > > Selon Chris Want <cwant at ualberta.ca>:
> > > >
> > > > > Mitchell Stokes wrote:
> > > > > > Just to let you know, while this does
> > use ffmpeg, this code is part of
> > > > > > the VideoTexture module coded by
> > Benoit. You could try to build without
> > > > > > the game engine for now if you
> > don't use it.
> > > > > >
> > > > > > Cheers,
> > > > > > Moguri
> > > > >
> > > > > Thanks Mitchell, but sadly it's crept
> > into other places
> > > > > too, e.g.,
> > > > >
> > > > >
> > /blender/source/blender/blenkernel/intern/writeffmpeg.c
> > > > >
> > > >
> > > > Same problem for the win32 MSVC build (and when I
> > tried to build on Mac
> > > > OsX,
> > > > last sunday evening, it broke too).
> > > > _______________________________________________
> > > > Bf-committers mailing list
> > > > Bf-committers at blender.org
> > > >
> > http://lists.blender.org/mailman/listinfo/bf-committers
> > > >
> > >
> >
> >
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>
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