[Bf-committers] Attn schlaile -- Re: [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19359] trunk/blender: == FFMPEG ==

Martin Poirier theeth at yahoo.com
Fri Mar 27 19:38:49 CET 2009


That bug was fixed in revision 19364. If you do a clean build or remove extern/ffmpeg/config.mak, it should be alright.

Martin


--- On Fri, 3/27/09, jmsoler at free.fr <jmsoler at free.fr> wrote:

> From: jmsoler at free.fr <jmsoler at free.fr>
> Subject: Re: [Bf-committers] Attn schlaile -- Re: [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19359] trunk/blender: == FFMPEG ==
> To: "bf-blender developers" <bf-committers at blender.org>
> Received: Friday, March 27, 2009, 1:25 PM
> It works fine now o MSVC since te faac-o.dll has been
> upated.
> 
> On MAc OSx, we need to install yasm but even with this it
> remains
> a few erors :
> 
> """
> Compiling ==> 'GPG_ghost.cpp'
> Linking library ==> 'libgp_ghost.a'
> Compiling ==> 'buildinfo.c'
> Linking program ==> 'blender'
> Undefined symbols:
>   "_BZ2_bzDecompress", referenced from:
>       _matroska_decode_buffer in
> libextern_libavformat.a(matroskadec.o)
>   "_BZ2_bzDecompressInit", referenced from:
>       _matroska_decode_buffer in
> libextern_libavformat.a(matroskadec.o)
>   "_BZ2_bzDecompressEnd", referenced from:
>       _matroska_decode_buffer in
> libextern_libavformat.a(matroskadec.o)
> ld: symbol(s) not found
> collect2: ld returned 1 exit status
> scons: ***
> [/Users/jean-michelsoler/developpement/bf-blender/build/darwin/bin/blender]
> Error 1
> scons: building terminated because of errors.
> PortableVista:~ jean-michelsoler$
> """
> 
> Selon Dalai Felinto <dfelinto at gmail.com>:
> 
> > jms
> > try to update the source of Blender and the
> lib/windows/ folder.
> >
> > I don't know about the OSX, but in windows with
> msvc+scons it's compiling
> > fine now.
> >
> > 2009/3/27 <jmsoler at free.fr>
> >
> > > Selon Chris Want <cwant at ualberta.ca>:
> > >
> > > > Mitchell Stokes wrote:
> > > > > Just to let you know, while this does
> use ffmpeg, this code is part of
> > > > > the VideoTexture module coded by
> Benoit. You could try to build without
> > > > > the game engine for now if you
> don't use it.
> > > > >
> > > > > Cheers,
> > > > > Moguri
> > > >
> > > > Thanks Mitchell, but sadly it's crept
> into other places
> > > > too, e.g.,
> > > >
> > > >
> /blender/source/blender/blenkernel/intern/writeffmpeg.c
> > > >
> > >
> > > Same problem for the win32 MSVC build (and when I
> tried to build on Mac
> > > OsX,
> > > last sunday evening, it broke too).
> > > _______________________________________________
> > > Bf-committers mailing list
> > > Bf-committers at blender.org
> > >
> http://lists.blender.org/mailman/listinfo/bf-committers
> > >
> >
> 
> 
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