[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19400] trunk/blender/source/blender/ blenkernel/BKE_node.h: Renumbered the texture nodes because they were clashing with the other nodes .

joe joeedh at gmail.com
Tue Mar 24 19:59:42 CET 2009


I'd suggest writing a version patch in do_versions() in readfile.c.

Joe

On Tue, Mar 24, 2009 at 12:51 PM, Robin Allen <roblovski at gmail.com> wrote:
> Revision: 19400
>          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19400
> Author:   kakbarnf
> Date:     2009-03-24 19:51:21 +0100 (Tue, 24 Mar 2009)
>
> Log Message:
> -----------
> Renumbered the texture nodes because they were clashing with the other nodes.
> This will break compatibility with previous texnode testing builds (but not
> with any released versions)
>
> Modified Paths:
> --------------
>    trunk/blender/source/blender/blenkernel/BKE_node.h
>
> Modified: trunk/blender/source/blender/blenkernel/BKE_node.h
> ===================================================================
> --- trunk/blender/source/blender/blenkernel/BKE_node.h  2009-03-24 17:40:58 UTC (rev 19399)
> +++ trunk/blender/source/blender/blenkernel/BKE_node.h  2009-03-24 18:51:21 UTC (rev 19400)
> @@ -385,32 +385,32 @@
>
>  struct TexResult;
>
> -#define TEX_NODE_OUTPUT     101
> -#define TEX_NODE_CHECKER    102
> -#define TEX_NODE_TEXTURE    103
> -#define TEX_NODE_BRICKS     104
> -#define TEX_NODE_MATH       105
> -#define TEX_NODE_MIX_RGB    106
> -#define TEX_NODE_RGBTOBW    107
> -#define TEX_NODE_VALTORGB   108
> -#define TEX_NODE_IMAGE      109
> -#define TEX_NODE_CURVE_RGB  110
> -#define TEX_NODE_INVERT     111
> -#define TEX_NODE_HUE_SAT    112
> -#define TEX_NODE_CURVE_TIME 113
> -#define TEX_NODE_ROTATE     114
> -#define TEX_NODE_VIEWER     115
> -#define TEX_NODE_TRANSLATE  116
> -#define TEX_NODE_COORD      117
> -#define TEX_NODE_DISTANCE   118
> -#define TEX_NODE_COMPOSE    119
> -#define TEX_NODE_DECOMPOSE  120
> -#define TEX_NODE_VALTONOR   121
> -#define TEX_NODE_SCALE      122
> +#define TEX_NODE_OUTPUT     401
> +#define TEX_NODE_CHECKER    402
> +#define TEX_NODE_TEXTURE    403
> +#define TEX_NODE_BRICKS     404
> +#define TEX_NODE_MATH       405
> +#define TEX_NODE_MIX_RGB    406
> +#define TEX_NODE_RGBTOBW    407
> +#define TEX_NODE_VALTORGB   408
> +#define TEX_NODE_IMAGE      409
> +#define TEX_NODE_CURVE_RGB  410
> +#define TEX_NODE_INVERT     411
> +#define TEX_NODE_HUE_SAT    412
> +#define TEX_NODE_CURVE_TIME 413
> +#define TEX_NODE_ROTATE     414
> +#define TEX_NODE_VIEWER     415
> +#define TEX_NODE_TRANSLATE  416
> +#define TEX_NODE_COORD      417
> +#define TEX_NODE_DISTANCE   418
> +#define TEX_NODE_COMPOSE    419
> +#define TEX_NODE_DECOMPOSE  420
> +#define TEX_NODE_VALTONOR   421
> +#define TEX_NODE_SCALE      422
>
>  /* 201-299 reserved. Use like this: TEX_NODE_PROC + TEX_CLOUDS, etc */
> -#define TEX_NODE_PROC      200
> -#define TEX_NODE_PROC_MAX  300
> +#define TEX_NODE_PROC      500
> +#define TEX_NODE_PROC_MAX  600
>
>  extern struct ListBase node_all_textures;
>
>
>
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