[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19400] trunk/blender/source/blender/ blenkernel/BKE_node.h: Renumbered the texture nodes because they were clashing with the other nodes .
joe
joeedh at gmail.com
Tue Mar 24 19:59:42 CET 2009
I'd suggest writing a version patch in do_versions() in readfile.c.
Joe
On Tue, Mar 24, 2009 at 12:51 PM, Robin Allen <roblovski at gmail.com> wrote:
> Revision: 19400
> http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19400
> Author: kakbarnf
> Date: 2009-03-24 19:51:21 +0100 (Tue, 24 Mar 2009)
>
> Log Message:
> -----------
> Renumbered the texture nodes because they were clashing with the other nodes.
> This will break compatibility with previous texnode testing builds (but not
> with any released versions)
>
> Modified Paths:
> --------------
> trunk/blender/source/blender/blenkernel/BKE_node.h
>
> Modified: trunk/blender/source/blender/blenkernel/BKE_node.h
> ===================================================================
> --- trunk/blender/source/blender/blenkernel/BKE_node.h 2009-03-24 17:40:58 UTC (rev 19399)
> +++ trunk/blender/source/blender/blenkernel/BKE_node.h 2009-03-24 18:51:21 UTC (rev 19400)
> @@ -385,32 +385,32 @@
>
> struct TexResult;
>
> -#define TEX_NODE_OUTPUT 101
> -#define TEX_NODE_CHECKER 102
> -#define TEX_NODE_TEXTURE 103
> -#define TEX_NODE_BRICKS 104
> -#define TEX_NODE_MATH 105
> -#define TEX_NODE_MIX_RGB 106
> -#define TEX_NODE_RGBTOBW 107
> -#define TEX_NODE_VALTORGB 108
> -#define TEX_NODE_IMAGE 109
> -#define TEX_NODE_CURVE_RGB 110
> -#define TEX_NODE_INVERT 111
> -#define TEX_NODE_HUE_SAT 112
> -#define TEX_NODE_CURVE_TIME 113
> -#define TEX_NODE_ROTATE 114
> -#define TEX_NODE_VIEWER 115
> -#define TEX_NODE_TRANSLATE 116
> -#define TEX_NODE_COORD 117
> -#define TEX_NODE_DISTANCE 118
> -#define TEX_NODE_COMPOSE 119
> -#define TEX_NODE_DECOMPOSE 120
> -#define TEX_NODE_VALTONOR 121
> -#define TEX_NODE_SCALE 122
> +#define TEX_NODE_OUTPUT 401
> +#define TEX_NODE_CHECKER 402
> +#define TEX_NODE_TEXTURE 403
> +#define TEX_NODE_BRICKS 404
> +#define TEX_NODE_MATH 405
> +#define TEX_NODE_MIX_RGB 406
> +#define TEX_NODE_RGBTOBW 407
> +#define TEX_NODE_VALTORGB 408
> +#define TEX_NODE_IMAGE 409
> +#define TEX_NODE_CURVE_RGB 410
> +#define TEX_NODE_INVERT 411
> +#define TEX_NODE_HUE_SAT 412
> +#define TEX_NODE_CURVE_TIME 413
> +#define TEX_NODE_ROTATE 414
> +#define TEX_NODE_VIEWER 415
> +#define TEX_NODE_TRANSLATE 416
> +#define TEX_NODE_COORD 417
> +#define TEX_NODE_DISTANCE 418
> +#define TEX_NODE_COMPOSE 419
> +#define TEX_NODE_DECOMPOSE 420
> +#define TEX_NODE_VALTONOR 421
> +#define TEX_NODE_SCALE 422
>
> /* 201-299 reserved. Use like this: TEX_NODE_PROC + TEX_CLOUDS, etc */
> -#define TEX_NODE_PROC 200
> -#define TEX_NODE_PROC_MAX 300
> +#define TEX_NODE_PROC 500
> +#define TEX_NODE_PROC_MAX 600
>
> extern struct ListBase node_all_textures;
>
>
>
> _______________________________________________
> Bf-blender-cvs mailing list
> Bf-blender-cvs at blender.org
> http://lists.blender.org/mailman/listinfo/bf-blender-cvs
>
More information about the Bf-committers
mailing list