[Bf-committers] Render API follow-up
Giuseppe Ghibò
ghibo at mandriva.com
Fri Mar 20 10:12:02 CET 2009
Ton Roosendaal wrote:
> We've discussed a couple of strategies; including a more 'high end'
> integration, not based on exporting geometry/materials but for example
> exposing an api to use raytrace calls and visibility info.
> However, what we quickly fell back to was the simple fact that we first
> should work on a good (re)design of how Blender will tackle rendering
> in general. This should start with a better way to define own shaders
> (real shader tree editor, shader language), but also a more advanced
> interal shading/lighting pipeline, and better methods to handle caching
> (geometry bucketing, image tiling, shadowbuffer tiling).
> This will, combined with the 2.5 flexibility to extend on Blenders data
> via RNA, deliver a much better starting point for a future proof design
> for integration (plugins) or export.
>
>
Ton, if you plan a big re-design of the renderer(s), try to get it(them)
CUDA-ble (or OpenCL) since the beginning as was already mentioned in
this list some month ago.
Maybe you can borrow some Tesla unit from nvidia... :-) And don't forget
there could be already a cool name for the IRC channel:
#blendercuders... :-)
Bye
Giuseppe.
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