[Bf-committers] Google Summer of Code 2009!
Yves Poissant
ypoissant2 at videotron.ca
Thu Mar 19 23:13:36 CET 2009
I agree. This is a topic that requires a good understanding of the issues
and there are several not so obvious so it can easily be done just not quite
right. It is not technically challenging but the issues are intricates.
Yves
----- Original Message -----
From: "Ton Roosendaal" <ton at blender.org>
To: "Yves Poissant" <ypoissant2 at videotron.ca>; "bf-blender developers"
<bf-committers at blender.org>
Sent: Thursday, March 19, 2009 9:58 AM
Subject: Re: [Bf-committers] Google Summer of Code 2009!
> Hi Yves,
>
> Yes that's important, and in the same time doesn't make it a good student
> project. :)
> Improving such rendering topics I'd rather tackle as part of a good
> picture for where the render/shading system will go to.
>
> See previous discussion here on Lux and render apis...
>
> Past experience with SOC learned me that students should work on projects
> with 100% clear defined specs, where it's totally clear already for the
> current team how this would work and integrate well.
>
> -Ton-
>
> ------------------------------------------------------------------------
> Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
> Blender Institute BV Entrepotdok 57A 1018AD Amsterdam The Netherlands
>
> On 19 Mar, 2009, at 12:55, Yves Poissant wrote:
>
>> From: "Chris Want" <cwant at ualberta.ca>
>> Sent: Wednesday, March 18, 2009 7:20 PM
>>
>>
>>> Student applications start on March 23rd, so we should make
>>> sure our Ideas Page [1] is close to perfect by then (thanks
>>> for your work on this Brecht and others).
>>
>> I see an entry concerning color management in the Idea page. I'd like to
>> suggest adding an entry concerning Linear Workflow. This is somehow
>> related
>> to color management but in addition to all the color management features
>> already listed in the ideas page, the linear workflow would also include
>> inverse color correction on the input color values such as colors from
>> materials and from color maps.
>>
>> Yves
>>
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>
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