[Bf-committers] Volumetrics big feature (Farsthary)

Roger Wickes rogerwickes at yahoo.com
Wed Mar 18 01:33:52 CET 2009


Hey Farsthary, if it could be the material for metaballs, nurbs surfaces, and other bound areas, it would be very consistent. 

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________________________________
From: "echelon at infomail.upr.edu.cu" <echelon at infomail.upr.edu.cu>
To: bf-committers at blender.org
Sent: Tuesday, March 17, 2009 11:58:55 AM
Subject: [Bf-committers] Volumetrics big feature (Farsthary)

Hi all!

  One of the remaining big features that in my opinion volumetrics still
missing where the integration with the shader node system that will
allow to overcome the limitations of the stack of textures, but at that
time I didn´t think about the Texture Nodes, last nigth I have tested
them and It works smooth with volumetrics! So it basically allows the
same I have in my todo list and in better ways since  textures are what
matters to volumetrics and its better to have that isolated in texture
nodes and no in the shader nodes.
          So that feature is already implemented!!!!

                               Check some test I will post in my site soon



            cheers to all             Farsthary





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