[Bf-committers] Blender Command Port (BLASH) Integration

Ton Roosendaal ton at blender.org
Tue Mar 10 15:02:57 CET 2009


Hi,

> I would like to suggest the integration of the Command Port into the
> Blender main distribution in order to allow more users to benefit from
> this interesting feature of "remote control" of blender.

For 2.5 we aim at having an integrated console, allowing type in python 
commands directly to operate on Blender data. This should give similar 
functionality without the hassle of installs.

-Ton-

------------------------------------------------------------------------
Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute BV  Entrepotdok 57A  1018AD Amsterdam The Netherlands

On 10 Mar, 2009, at 8:40, Peter wrote:

> Hi
> I am interested in using Blender as a CAD Tool as well as a
> visualization tool ( rather than an animation tool ).
> I want to generate scenes based on algorithms and I want to experiment
> with different shape and picture grammars.
> I  found the Blender Command Port
> <http://formgames.org/blender/command-port/> by Dietrich Bollman which
> exactly fullfils this need.
> I succeeded in compiling Blender with the WITH_COMMAND_PORT=true blash
> option and was able to create a simple scene from a python script that
> communicates with blender operating in server mode.
> Dietrich has also made available a blender-python-mode for emacs that
> allows to communicate with blender from within an emacs buffer.
>
> Although the command port works fine, the setup is rather involved. I
> had to pull in a multitude of different libraries (on Ubuntu 8.10 ) and
> the configuration of the various tools ( blender, emacs ) is not easy.
> At least it wasn't for me.
>
> I would like to suggest the integration of the Command Port into the
> Blender main distribution in order to allow more users to benefit from
> this interesting feature of "remote control" of blender.
> I am sure that there are a multitude of applications in fields that are
> not directly related to animation like mathematics, statistics, 
> physical
> simulation etc. Blender could also be useful to visualize and animate
> the behavior of algorithms.
>
> What are your thoughts ?
>
> Peter
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