[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [19161] trunk/blender/source/blender/src/ transform_conversions.c: Limit cascading rotations ( rotation on each child of a chain) to Individual Center mode, as I thought I had done at first.

joe joeedh at gmail.com
Sun Mar 1 22:55:57 CET 2009


This would be kindof nice as an option on the view3d header. . .more
visible there.

Joe

On Sun, Mar 1, 2009 at 8:04 AM, Martin Poirier <theeth at yahoo.com> wrote:
> Revision: 19161
>          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=19161
> Author:   theeth
> Date:     2009-03-01 16:03:45 +0100 (Sun, 01 Mar 2009)
>
> Log Message:
> -----------
> Limit cascading rotations (rotation on each child of a chain) to Individual Center mode, as I thought I had done at first. :|
>
> Modified Paths:
> --------------
>    trunk/blender/source/blender/src/transform_conversions.c
>
> Modified: trunk/blender/source/blender/src/transform_conversions.c
> ===================================================================
> --- trunk/blender/source/blender/src/transform_conversions.c    2009-03-01 11:47:29 UTC (rev 19160)
> +++ trunk/blender/source/blender/src/transform_conversions.c    2009-03-01 15:03:45 UTC (rev 19161)
> @@ -646,7 +646,7 @@
>                {
>                        bone->flag |= BONE_HINGE_CHILD_TRANSFORM;
>                }
> -               else if (bone->flag & BONE_TRANSFORM && (t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL))
> +               else if (bone->flag & BONE_TRANSFORM && (t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL) && t->around == V3D_LOCAL)
>                {
>                        bone->flag |= BONE_TRANSFORM_CHILD;
>                }
> @@ -3531,7 +3531,7 @@
>
>                        if(parsel)
>                        {
> -                               if (t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL)
> +                               if ((t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL)  && t->around == V3D_LOCAL)
>                                {
>                                        base->flag |= BA_TRANSFORM_CHILD;
>                                }
>
>
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