[Bf-committers] Making suzanne manifold?

Ton Roosendaal ton at blender.org
Sun Jun 28 20:26:36 CEST 2009


Short history lesson;

Suzanne was added as sort-of easter egg by the NaN devs/artists in 2002 
when they created the last official release, whilst they already knew 
they would lose their jobs. It was a quite difficult time for everyone 
then, delivering this release showed their spirit and commitment.

For me it's a tribute to them personally, and a nice little monument to 
keep alive. :)

Since 2.5 has full python integration UIs, adding new primitives to 
that list won't be a real tough job, not even for artists.


Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 28 Jun, 2009, at 6:34, Christopher Cherrett wrote:

> -------- Original Message  --------
> Subject: Re: [Bf-committers] Making suzanne manifold?
> From: Stephen Swaney <sswaney at centurytel.net>
> To: bf-blender developers <bf-committers at blender.org>
> Date: 06/27/09 22:11
>> On Sat, Jun 27, 2009 at 03:16:43PM -0700, Campbell Barton wrote:
>>> hrm... can we do away with the monkey theme?
>> You people have no sense of history.
> I do so!
> I am more than willing to let the monkey be history :)
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