[Bf-committers] Making suzanne manifold?
Ton Roosendaal
ton at blender.org
Sun Jun 28 20:26:36 CEST 2009
Hi,
Short history lesson;
Suzanne was added as sort-of easter egg by the NaN devs/artists in 2002
when they created the last official release, whilst they already knew
they would lose their jobs. It was a quite difficult time for everyone
then, delivering this release showed their spirit and commitment.
For me it's a tribute to them personally, and a nice little monument to
keep alive. :)
Since 2.5 has full python integration UIs, adding new primitives to
that list won't be a real tough job, not even for artists.
-Ton-
------------------------------------------------------------------------
Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 28 Jun, 2009, at 6:34, Christopher Cherrett wrote:
> -------- Original Message --------
> Subject: Re: [Bf-committers] Making suzanne manifold?
> From: Stephen Swaney <sswaney at centurytel.net>
> To: bf-blender developers <bf-committers at blender.org>
> Date: 06/27/09 22:11
>> On Sat, Jun 27, 2009 at 03:16:43PM -0700, Campbell Barton wrote:
>>
>>
>>> hrm... can we do away with the monkey theme?
>>>
>>
>> You people have no sense of history.
>>
>>
> I do so!
>
> I am more than willing to let the monkey be history :)
>
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