[Bf-committers] Making suzanne manifold?

Rob Cozzens robcozzens at gmail.com
Sun Jun 28 00:26:51 CEST 2009


+1 for new 2.5 primitive contest

2009/6/27 Sean Olson <shatter98 at hotmail.com>

>
> This sounds like it should be a new contest for blenderartists - Create a
> new manifold mesh primitive for inclusion in 2.5.
>
> -Sean
>
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>
>
> > Date: Sat, 27 Jun 2009 15:16:43 -0700
> > From: ideasman42 at gmail.com
> > To: bf-committers at blender.org
> > Subject: Re: [Bf-committers] Making suzanne manifold?
> >
> > Assume you mean this?
> >
> http://download.blender.org/documentation/htmlI/PartM/lighting/gfx/TweakEx11.png
> >
> > hrm... can we do away with the monkey theme?
> >
> > Uninspired list Id be ok with...
> > * teapot eg. http://en.wikipedia.org/wiki/Utah_teapot ... or a
> > different teapot would be ok too.
> > * horse (lightwave had a cow IIRC)
> > * rabbit (think stanford but not the original high poly one)
> > * humanoid
> >
> >
> > 2009/6/27 Vilem Novak <pildanovak at post.cz>:
> > > what about Cornelius? He is manifold, and has been with blender for
> quite some time too.
> > > Vilda
> > >
> > >> ------------ Původní zpráva ------------
> > >> Od: Campbell Barton <ideasman42 at gmail.com>
> > >> Předmět: Re: [Bf-committers] Making suzanne manifold?
> > >> Datum: 27.6.2009 22:17:40
> > >> ----------------------------------------
> > >> On Sat, Jun 27, 2009 at 6:23 AM, Charles Kowalski<alxarch at gmail.com>
> wrote:
> > >> > Suzanne is really useful because of the small "bugs"(eyes
> intersecting with
> > >> > face mesh, some quads are ordered wrong maybe more...). I exploit
> these for
> > >> > testing purposes on scripts and explaining modeling basics / common
> mistakes
> > >> > to beginners.
> > >> > _______________________________________________
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> > >> > Bf-committers at blender.org
> > >> > http://lists.blender.org/mailman/listinfo/bf-committers
> > >> >
> > >>
> > >> It seems to me this is more a case of needing a good manifold mesh in
> > >> blender for testing purposes, not just for booleans, there are quite a
> > >> few cases where only manifold meshes are useful for testing tools.
> > >> Basically any time when you want a mesh to be used as a physical
> > >> object with an inside/outside.
> > >>
> > >> Off the top of my head I cant think of a mesh that should be used
> > >> right now (maybe a manifold teapot? ugh!)
> > >> But if a not too high poly mesh can be found it'd be good.
> > >>
> > >> --
> > >> - Campbell
> > >> _______________________________________________
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> > >> Bf-committers at blender.org
> > >> http://lists.blender.org/mailman/listinfo/bf-committers
> > >>
> > >>
> > >>
> > > _______________________________________________
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> > >
> >
> >
> >
> > --
> > - Campbell
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