[Bf-committers] Making suzanne manifold?

Sean Olson shatter98 at hotmail.com
Sun Jun 28 00:24:41 CEST 2009


This sounds like it should be a new contest for blenderartists - Create a new manifold mesh primitive for inclusion in 2.5.

-Sean

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> Date: Sat, 27 Jun 2009 15:16:43 -0700
> From: ideasman42 at gmail.com
> To: bf-committers at blender.org
> Subject: Re: [Bf-committers] Making suzanne manifold?
> 
> Assume you mean this?
> http://download.blender.org/documentation/htmlI/PartM/lighting/gfx/TweakEx11.png
> 
> hrm... can we do away with the monkey theme?
> 
> Uninspired list Id be ok with...
> * teapot eg. http://en.wikipedia.org/wiki/Utah_teapot ... or a
> different teapot would be ok too.
> * horse (lightwave had a cow IIRC)
> * rabbit (think stanford but not the original high poly one)
> * humanoid
> 
> 
> 2009/6/27 Vilem Novak <pildanovak at post.cz>:
> > what about Cornelius? He is manifold, and has been with blender for quite some time too.
> > Vilda
> >
> >> ------------ Původní zpráva ------------
> >> Od: Campbell Barton <ideasman42 at gmail.com>
> >> Předmět: Re: [Bf-committers] Making suzanne manifold?
> >> Datum: 27.6.2009 22:17:40
> >> ----------------------------------------
> >> On Sat, Jun 27, 2009 at 6:23 AM, Charles Kowalski<alxarch at gmail.com> wrote:
> >> > Suzanne is really useful because of the small "bugs"(eyes intersecting with
> >> > face mesh, some quads are ordered wrong maybe more...). I exploit these for
> >> > testing purposes on scripts and explaining modeling basics / common mistakes
> >> > to beginners.
> >> > _______________________________________________
> >> > Bf-committers mailing list
> >> > Bf-committers at blender.org
> >> > http://lists.blender.org/mailman/listinfo/bf-committers
> >> >
> >>
> >> It seems to me this is more a case of needing a good manifold mesh in
> >> blender for testing purposes, not just for booleans, there are quite a
> >> few cases where only manifold meshes are useful for testing tools.
> >> Basically any time when you want a mesh to be used as a physical
> >> object with an inside/outside.
> >>
> >> Off the top of my head I cant think of a mesh that should be used
> >> right now (maybe a manifold teapot? ugh!)
> >> But if a not too high poly mesh can be found it'd be good.
> >>
> >> --
> >> - Campbell
> >> _______________________________________________
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> >> Bf-committers at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-committers
> >>
> >>
> >>
> > _______________________________________________
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> >
> 
> 
> 
> -- 
> - Campbell
> _______________________________________________
> Bf-committers mailing list
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