[Bf-committers] Making suzanne manifold?
ideasman42 at gmail.com
Sat Jun 27 22:17:18 CEST 2009
On Sat, Jun 27, 2009 at 6:23 AM, Charles Kowalski<alxarch at gmail.com> wrote:
> Suzanne is really useful because of the small "bugs"(eyes intersecting with
> face mesh, some quads are ordered wrong maybe more...). I exploit these for
> testing purposes on scripts and explaining modeling basics / common mistakes
> to beginners.
> Bf-committers mailing list
> Bf-committers at blender.org
It seems to me this is more a case of needing a good manifold mesh in
blender for testing purposes, not just for booleans, there are quite a
few cases where only manifold meshes are useful for testing tools.
Basically any time when you want a mesh to be used as a physical
object with an inside/outside.
Off the top of my head I cant think of a mesh that should be used
right now (maybe a manifold teapot? ugh!)
But if a not too high poly mesh can be found it'd be good.
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