[Bf-committers] x- and y-parts

Yves Poissant ypoissant2 at videotron.ca
Fri Jun 26 13:53:40 CEST 2009

From: "Jeroen Bakker" <j.bakker at atmind.nl>

> Or do I mis something?

Memory access coherence. It is probably not relevent to the discussion 
because Blender rendering architecture is not designed to maximize memory 
access coherence and even though the render seems to be processed as tiles, 
every pixels needs to be completely shaded before shading the next. But for 
the sake of covering all angles, when rendering in tiles, small tiles, it is 
possible to design the rendering architecture to maximize memory access 


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