[Bf-committers] Texture synthesis node

Tyler Tricker tntricker at gmail.com
Thu Jun 25 01:20:36 CEST 2009


I think image editing features should be left to dedicated image software
packages like gimp.

On Wed, Jun 24, 2009 at 7:06 AM, Wahooney <wahooney at wahooney.net> wrote:

> There is a plugin for GIMP that does this sort of thing very well, in
> fact it's based on the paper that you've linked to. So for this
> technique external may be better.
>
> However, a better idea would be another technique that maps the texture
> straight to the mesh, I read about it a few years ago. It's very robust
> and the results are quite amazing. I'll look for the paper and post it
> here when I find it.
>
> Keith
>
> Aurel W. wrote:
> > Hi,
> >
> > I was wondering if texture synthesis from images would be of use in
> > texture nodes, or if it's better not to integrate this and do it with
> > external tools. Implementing
> > http://www.cc.gatech.edu/cpl/projects/graphcuttextures/ may be a good
> > option. Depending on the type of algorithm and settings used,
> > calculating such textures can take some time and I am concerned, if
> > nodes which would take about 10-20 seconds or so to compute, still fit
> > good into a node editor.
> >
> > What do you think, would this even be of use?
> >
> > Aurel
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> >
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