[Bf-committers] Texture synthesis node
wahooney at wahooney.net
Wed Jun 24 16:06:11 CEST 2009
There is a plugin for GIMP that does this sort of thing very well, in
fact it's based on the paper that you've linked to. So for this
technique external may be better.
However, a better idea would be another technique that maps the texture
straight to the mesh, I read about it a few years ago. It's very robust
and the results are quite amazing. I'll look for the paper and post it
here when I find it.
Aurel W. wrote:
> I was wondering if texture synthesis from images would be of use in
> texture nodes, or if it's better not to integrate this and do it with
> external tools. Implementing
> http://www.cc.gatech.edu/cpl/projects/graphcuttextures/ may be a good
> option. Depending on the type of algorithm and settings used,
> calculating such textures can take some time and I am concerned, if
> nodes which would take about 10-20 seconds or so to compute, still fit
> good into a node editor.
> What do you think, would this even be of use?
> Bf-committers mailing list
> Bf-committers at blender.org
More information about the Bf-committers