[Bf-committers] 2.5 sculpt bugs + suggestion

Wahooney wahooney at wahooney.net
Sun Jun 21 15:22:06 CEST 2009


Feex eet! (In my best Arnie voice ;) )

I don't know the circumstances, but I found that the mesh doesn't 
disappear but rather move a large distance instantly, it's still there, 
just not where it was ;)

I'll see what I can do about finding out how it happens.

As for the UI, I was just wondering ;)

Nicholas Bishop wrote:
> Confirmed the anchor brush bug, it's on my todo list. :)
>
> I haven't seen the second bug with the mesh disappearing; can you
> investigate this more and see if you can find what triggers it?
>
> Regarding merging subsurf and multires, are you talking about merging
> the code or the UI? The same subdivision code is already shared
> between subsurf and multires, and as far as UI goes, I think they are
> better kept separate since one is editable (via sculpting) and the
> other is not.
>
> Thanks for the feedback,
>
> -Nicholas
>
> On Sun, Jun 21, 2009 at 3:45 AM, Wahooney<wahooney at wahooney.net> wrote:
>   
>> Hi all,
>>
>> I've been playing with 2.5 sculpt a little today and it seems unstable
>> in a few areas.
>>
>> * If you use anchor mode, drag the brush to make a big bump, then drag
>> it down to nothingness (without  releasing the mouse in the mean time)
>> the normals are all perturbed, the mesh vertex positions look identical
>> though.
>>
>> * When painting with clay my mesh disappeared from time to time, this
>> was inconsistent, but rather frequent (~3 times in 5 minutes)
>>
>> And I just had a random thought too...
>>
>> Wouldn't it make some sort of sense to merge multires and subsurf? It
>> seems that they do almost the same thing, so couldn't the one mod's
>> capabilities be merged into another or are the differences too great?
>>
>> My 2 cents.
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>>
>>     
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