[Bf-committers] Bas relief node(and possible derivatives)

Vilem Novak pildanovak at post.cz
Wed Jun 17 23:30:25 CEST 2009

Hi delai, 
thanks for the cheers up with my work.
I don't think this node would be ever good in python, since it allready is 
quite time-consuming in C, but I definitely agree it could
become a plugin in the future, somehow connected to RNA.
 This is although I really don't like
anything not being distributed with the software, since then 
it usually gets lost(Lots of blender scripts got saved only thanks to 
the great efforts on the wiki).

about offline rendering for domes - can't  'map UV'  node allready
do that?

I didn't mention it explicitely but I'd still like any feedback about the
other features I mention in the documentation last paragraph, like frequency based tuning
of images and normalmap->displacement map conversion.I am curious if there's
interest in such tools.


> ------------ Původní zpráva ------------
> Od: Dalai Felinto <dfelinto at gmail.com>
> Předmět: Re: [Bf-committers] Bas relief node(and possible derivatives)
> Datum: 16.6.2009 17:07:56
> ----------------------------------------
> Hi Vilem.
> Firstly I would like to say that I loved your work. it's really interesting
> and got a very pretty result at the end.
> What I was wondering is if this kind of nodes couldn't work in a script
> base. Something similar with RNA/operators.
> As if we could combine the existent library of nodes to create something new
> AND mixed with pure python code.
> That would open room for more "specific usage" nodes as yours. I can also
> think in some nodes I would be working on if that would be possible (as
> warping nodes for offline dome rendering).
> Cheers,
> Dalai Felinto
> http://blenderecia.orgfree.com
> 2009/6/15 Vilem Novak <pildanovak at post.cz>
> > Hello,
> >
> > I finally found some time to make the documentation
> >  of the Bas-relief node, which I coded about 2 months ago.
> > I made the documentation in the wiki and linked to a patch,
> > since after a talk with Ton on meeting some time ago we
> > agreed it is not really a priority to include this in a release.
> > Only if there would be strong voices calling for integration
> > I would advocate for the inclusion. The patch should compile
> > fine against 2.49.
> >
> > I'd like interested developers to read the bottom of the page,
> > the section about the code. I think the code of the node can find
> > more interesting uses when split up, and I want to know if there
> > is interest in such tools.
> >
> > The documentation can be found here:
> > http://wiki.blender.org/index.php/User:Pildanovak
> > (I couldn't find a way how to add projects to the 'current projects'
> > under 'development' section in the wiki, it just opened
> > the table template...)
> >
> > cheers,
> > Vilem Novak
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
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