[Bf-committers] CSG Carve update

joe joeedh at gmail.com
Sat Jun 6 23:13:19 CEST 2009


BMesh can handle tesselation of arbritrary polygons just fine (yay for
scanfill).  The fact that their planar helps, too.

Joe

On Sat, Jun 6, 2009 at 10:52 AM, Ken Hughes<khughes at pacific.edu> wrote:
> joe wrote:
>> On Fri, Jun 5, 2009 at 2:34 PM, Ken Hughes<khughes at pacific.edu> wrote:
>>> * the output mesh has lots of faces.  I spent a quite a bit of time on
>>> our boolean code trying to merge output faces to reduce the number of
>>> them.  Again, maybe this will be a moot issue with bmesh?
>>>
>>
>> I don't know, would have to get more details on just what sort of
>> faces it spits out.
>>
> Like Tobias said, they are faces without holes.  Since they have more
> than 4 verts, I assume they could be ngons.  I don't know if any are
> concave, if that makes a difference.  I do assume they are all planar.
>
> Ken
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>


More information about the Bf-committers mailing list