[Bf-committers] CSG Carve update
khughes at pacific.edu
Fri Jun 5 22:34:37 CEST 2009
As of this about 30 minutes ago I've got Carve running as a library from
Blender. Right now it doesn't handle inheriting face properties
(materials, images, UV, etc) but I've been working with Tobias and I
don't think it will be that difficult.
A few issue I see right now:
* with editmesh we have to use the library's triangulator to guarantee
faces with no more than 4 vertices. I'm guessing bmesh might be able to
* there seem to be issues sometimes when passing the library quads;
don't know if when the triangulator is used if you also have to give it
only tris as well.
* the output mesh has lots of faces. I spent a quite a bit of time on
our boolean code trying to merge output faces to reduce the number of
them. Again, maybe this will be a moot issue with bmesh?
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