[Bf-committers] CSG - Carve GPLed

Dietrich Bollmann diresu at web.de
Wed Jun 3 08:37:58 CEST 2009


Hi,

On Mon, 2009-06-01 at 07:43 -0700, Campbell Barton wrote:
> Great to see!, can you give any hints as to the fastest way to prototype this?
> eg - export 2 meshes in some format and run boolean then re-import the data?
> 
> I did this years ago with another boolean library to see if it was
> better then blenders, disappointingly it wasn't, (k3d was using it for
> a while, now they use http://www.cgal.org it seems but I couldn't find
> the one I tested with, its name began with a 'g' IIRC)

Did you also experiment with cgal?  

And if so, what are the results and why (if so) do you prefer carve?

A question just for simple curiosity (and because I might try carve
myself some day :)

Thanks, Dietrich


> Tried to compile Carve but had some problems with gcc4.4 reported as a
> google code issue.
> 
> On Mon, Jun 1, 2009 at 6:58 AM, Tobias Sargeant
> <tobias.sargeant at gmail.com> wrote:
> > Hi,
> >
> > I just wanted to drop a small note to say that I've (finally) produced
> > a GPLed version of Carve, my CSG library. I originally mentioned my
> > intention to to this a rather long time ago. Hopefully there's still
> > some interest.
> >
> > The repository is here: http://code.google.com/p/carve/
> >
> > And thre's some info about Carve at: http://carve-csg.com/
> >
> > The version on code.google.com is my current development tree, so
> > there may be rough edges. Having said that, it's been stable for a
> > long time, so the only issues I think are likely crop up are in the
> > build system - most likely with the win32 and xcode projects, as I use
> > autotools for day to day work.
> >
> > Regards,
> > Toby.
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
> 
> 
> 



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