[Bf-committers] layser, radar, ultra sound sensor in Blender

Changhua Wu cwu at kettering.edu
Fri Jul 31 15:56:44 CEST 2009


Hi,

Maybe I can use GPU acceleration to get near-realtime physical 
simulation.  The  simulation does not need to be perfect just like the 
shading in most graphics software are not perfect either.

Changhua


Carsten Wartmann wrote:
> Changhua Wu schrieb:
>   
>> Hi,
>>
>> But I guess the data we can from the ray sensor will be quite different 
>> than the real radar or ultra sonic sensors. Right?
>>     
>
> Sure. Thats why I wrote that they are not physically modelled.
>
>   
>> I am wondering whether it is do-able to have these sensors simulated in 
>> Blender.
>>     
>
> I doubt it. I guess it will be impossible to simulate all the physics in 
> realtime.
>
> Carsten
>   



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