[Bf-committers] layser, radar, ultra sound sensor in Blender
Changhua Wu
cwu at kettering.edu
Fri Jul 31 15:56:44 CEST 2009
Hi,
Maybe I can use GPU acceleration to get near-realtime physical
simulation. The simulation does not need to be perfect just like the
shading in most graphics software are not perfect either.
Changhua
Carsten Wartmann wrote:
> Changhua Wu schrieb:
>
>> Hi,
>>
>> But I guess the data we can from the ray sensor will be quite different
>> than the real radar or ultra sonic sensors. Right?
>>
>
> Sure. Thats why I wrote that they are not physically modelled.
>
>
>> I am wondering whether it is do-able to have these sensors simulated in
>> Blender.
>>
>
> I doubt it. I guess it will be impossible to simulate all the physics in
> realtime.
>
> Carsten
>
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