[Bf-committers] Image Texture building blocker
Wahooney
wahooney at wahooney.net
Wed Jul 22 17:36:32 CEST 2009
Oops, that crashes too!
This seems to work, same file/line: levf = (float)M_LOG2E * logf(maxd);
Wahooney wrote:
> I have been unable to build the newest SVN on Windows XP / Scons / MSVC
> 8 Express, but if you change
> source/blender/render/intern/source/imagetexture.c, line 1345 to:
>
> levf = (float)(M_LOG2E*logf(maxd));
>
> it works again.
>
> Some sort of bug/problem/whatever in the compiler treats the
> multiplication as an indirection for some stupid reason.
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