[Bf-committers] Latest Carve update

Ken Hughes khughes at pacific.edu
Wed Jul 15 07:10:00 CEST 2009


I didn't test with multiple UV layers... I'll try to check it tomorrow.

Ken

Joseph Greenawalt wrote:
> It seems to work fine when I do a union operation on two objects that
> each have only one UV layer.  Performing a union operation on objects
> with two UV layers results in either no UV layers/texcoords on the
> newly created object, or a "mix" of the two layers coming through
> (both layers are present, but only parts originating from one of the
> objects have UV coords/texture assignments for the active layer, and
> parts originating from the other object have UV coords/texture
> assignments from the other layer).
>
> I also booted into Linux and tried with the 64 bit graphicall build,
> with the same results.  It looks like the multiple UV layers are
> causing some problems.  No big deal to me really if multiple UV layers
> can't be supported, but it would be nice if the new texture
> coordinates and texture face assignments carried over from the
> currently active UV Layer (or rendering layer, whatever you think is
> best) for each of the objects instead of being pseudo-random ;-)
>
> I've uploaded a test file here that should allow for reproduction of the issue:
> http://jsgreenawalt.com/Downloads/Blender/Misc/SewerPipes_carve_union_test.zip
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