[Bf-committers] Latest Carve update

Joseph Greenawalt jsgreenawalt at gmail.com
Wed Jul 15 03:59:55 CEST 2009


It seems to work fine when I do a union operation on two objects that
each have only one UV layer.  Performing a union operation on objects
with two UV layers results in either no UV layers/texcoords on the
newly created object, or a "mix" of the two layers coming through
(both layers are present, but only parts originating from one of the
objects have UV coords/texture assignments for the active layer, and
parts originating from the other object have UV coords/texture
assignments from the other layer).

I also booted into Linux and tried with the 64 bit graphicall build,
with the same results.  It looks like the multiple UV layers are
causing some problems.  No big deal to me really if multiple UV layers
can't be supported, but it would be nice if the new texture
coordinates and texture face assignments carried over from the
currently active UV Layer (or rendering layer, whatever you think is
best) for each of the objects instead of being pseudo-random ;-)

I've uploaded a test file here that should allow for reproduction of the issue:
http://jsgreenawalt.com/Downloads/Blender/Misc/SewerPipes_carve_union_test.zip


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