[Bf-committers] Sound stuff

neXyon nexyon at gmail.com
Fri Jul 10 00:03:14 CEST 2009


Greetings!

Another update from the front!

I've done a lot of refactoring until Yesterday; no really new features 
though.

Today I've tried to get the library building and linked in blender and 
it works on my machine at least for scons and cmake.
Make has an error, that seems to be in 2.5 branch too (not tested 
though!), compilation of my library worked, but couldn't test linking.

Next steps:

- update wiki docs and write some documentation about specific design 
decisions, so that everyone can understand why I have done some things 
that way
- define a C API for the library
- try first calls to the API from inside blender

But there's also something you can help me with! So if you are 
interested check out my branch:

svn co --username neXyon 
https://svn.blender.org/svnroot/bf-blender/branches/soundsystem

What you can do now is: try building! And reports errors!
I'd like to know if it builds on: Windows, MacOS X, Linux 32 and 64 bit, 
maybe FreeBSD.

Regards,
Jörg

PS: Thanks Brecht, I've updated the include and in blender I'm now using 
the blender build systems anyway.

Brecht Van Lommel wrote:
> Hi,
>
> Tested on Mac OS X. Only change needed was replacing <malloc.h> by
> <stdlib.h>, I think that works on all OSes. For linking I needed to add
> libavutil and libz (this was with FFMPEG set to use the one compiled
> with Blender in the extern/ directory). Sound playback seems to work.
>
> Brecht.
> _______________________________________________
> Bf-committers mailing list
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