[Bf-committers] How about adding boost uBLAS librarytoblender/extern?

Ken Hughes khughes at pacific.edu
Wed Jan 28 21:53:01 CET 2009

Since part of this has thread has evolved from uBLAS into 
ray-tracing/changes to the rendering pipeline, can someone start a 
different thread for it?


joe wrote:
> Interesting.  Any specific papers on the topic you'd recommend?
> On Tue, Jan 27, 2009 at 7:54 PM, Yves Poissant <ypoissant2 at videotron.ca> wrote:
>> As for modern material properties, they are actually much simpler to define
>> and compute. The number of properties are immensely reduced and being based
>> on physical description instead of a large set of visual descriptions, they
>> are easier to understand, less prone to idiosyncratic implementation
>> particularities and immune to user miscomprehension because the resulting
>> shading is always physically plausible. Their processing is unified into a
>> couple simple procedures which makes them very quick to process which
>> contrast with the decision ridden and exceptional cases and compatibility
>> hacks that are common in legacy ad-hod renderer. The same representation and
>> model can be used for "legacy" shading as well as for more physically
>> plausible rendering. In the end, the physically plausible material
>> description makes everything faster to set and tweak and render.

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