[Bf-committers] Anaglyphs on a splitted viewport?
nolaiz at gmail.com
Thu Jan 15 23:57:20 CET 2009
El 01/15/2009 11:24 PM, Dalai Felinto escribió:
> It looks like a bug for sure.
> If you can send your test file to the bug tracker, I'm pretty sure
> someone can take a look at that (benoit, cambpell, me?).
Here it is:
I imported the mesh of Frankie, originally as a linked object... I hope
there is nothing missing, but if there is just tell me.
> 2009/1/15 Natanael Olaiz <nolaiz at gmail.com>:
>> Testing the gameengine using YoFrankie I notice that when I use both
>> players on a level and I define the anaglyph view on game framing
>> settings, it just works on one viewport, and the other only shows one of
>> the filter colors (some levels shows green, other red). Then I tried to
>> repeat the situation on a new empty scene, and its the same... Could
>> that be a bug, or I need to do something else?
>> I'm using SVN version of blender (r18529) on Linux.
>> Thanks in advance,
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>> Bf-committers at blender.org
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