[Bf-committers] 2.49 release proposal

Istvan burbank iman1100 at gmail.com
Tue Feb 17 00:57:03 CET 2009

If there is a bug hunt, and work towards the 2.49, how much of a step
is it to a release? Or at least an un-official one, where someone
compiles and posts it?

On Mon, Feb 16, 2009 at 6:11 PM, Michael Fox <mfoxdogg at gmail.com> wrote:
> personally im against a 2.49 release, sure there are some new stuff but
> it will be a huge let down for the whole blender community who want 2.5
> not another 2.4 release.
> I say still hunt down the bugs so they don't creep into 2.5, and your
> suggestion for a march-april release is when the most time will be put
> into 2.5 and it wont be too long after that that 2.5 can be somewhat
> released.
> Not to mention that the documentation for all these new things has not
> been written and many still very much untested.
> so i say no 2.49 release but still work towards it as if it would be a
> release eg, bug hunting
> On Mon, 2009-02-16 at 13:56 +0100, Ton Roosendaal wrote:
>> Hi all,
>> It has been popping up in discussions a couple of times... the
>> suggestion make one final "stable" release for the 2.4x series before
>> moving to 2.50. That will also allow a more early release of the work
>> since 2.48.
>> Another benefit would be that a good 2.49 release might sooth the
>> migration pains for 2.50 a bit, for example for python API changes...
>> :)
>> A clear downside is of course it takes time and energy away from 2.5
>> work, the current bug tracker is quite loaded! But those should be
>> tackled anyway.
>> I've promised to check on the tracker this week, to see how much of
>> this is generic blender bugs, or stuff that's not relevant for 2.5.
>> Would be nice if most 2.49 fixes could be migrated over. Will come back
>> to that later.
>> Another good strategy to define if we're ready for a release is by
>> defining release targets, which should be met before a release. Here's
>> what has been mentioned on last sunday's irc meeting:
>> Blender 2.49 targets:
>> - Bug tracker down to reasonable level ( < 50?)
>> - Dome support for GE
>> - Texture nodes
>> - GE python, new logic property API
>> - New GE actuators
>> - Video textures (capture support Windows only)
>> - Projection paint
>> - Jpeg2000 support in sequencer
>> - Etch-a-ton (Martin's rigging system)
>> And we should do of course a splash screen contest!
>> Timing proposal: check target state weekly, and aim for an march/april
>> release, provided we're happy with the svn state + have sufficient
>> backup for making a release, like by the platform maintainers. :)
>> Feedback welcome!
>> -Ton-
>> ------------------------------------------------------------------------
>> Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
>> Blender Institute BV  Entrepotdok 57A  1018AD Amsterdam The Netherlands
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> --
> Michael Fox <mfoxdogg at gmail.com>
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