[Bf-committers] CLOSED: Re: Languages other then python in Blender 2.5?

joe joeedh at gmail.com
Mon Feb 16 12:07:32 CET 2009

Ok.  In general I think we should discourage having things use the 2.5
bpy api.  It may be quite small *now*, but that doesn't mean it will
be that way *later*.  And in general it seems like a rather bad idea
to me.


On Sun, Feb 15, 2009 at 3:12 AM, Banlu Kemiyatorn <object at gmail.com> wrote:
> On Sun, Feb 15, 2009 at 2:56 PM, joe <joeedh at gmail.com> wrote:
>> I'm still confused.  He said py's data/op api.  Did he mean bpy
>> wrapping stuff? Or something else in python's C API?
>> Joe
> Hi Joe
> Please let me quote Campbell's below for what i meant, once he said
> "For other languages It could be worth having JS/Ruby/etc call the
> Python RNA and Operator api, Its not a big task since both API's are
> quite small.
> I would not usually recommend this BUT....
> The way operators work doesn't rely so much on the speed of the
> scripting language (transform/subdivide/extrude etc are just 1 call),
> so the overhead wont be so bad."
> In the ECMAScript-RNA bridge I'm working on it doesn't do that anyway,
> It's just a wrapper around RNA for data and op in the same fashion with
> the py implementation thus I'm considering providing both by adding
> js-python bridge later.
> Thanks.
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