[Bf-committers] From Farsthary another anouncement

joe joeedh at gmail.com
Thu Feb 12 02:27:16 CET 2009

On Wed, Feb 11, 2009 at 6:39 AM, Yves Poissant <ypoissant2 at videotron.ca> wrote:
> From: "joe" <joeedh at gmail.com>
> Sent: Wednesday, February 11, 2009 6:26 AM
>> a good amount of practical information, from someone who uses this
>> stuff in production work (ah if I remember right, you do don't you?).
> Yup! In two ways. Professionally, I program render engines and right now,
> I'm confronted to the issue of trying to interpret legacy material
> definition in a physically rendering context. We have several tens of
> thousand of legacy materials stored in catalogs (databases). Then
> personally, I have a an ongoing project for an animated short. I'm
> constantly split between my deep interest in the technical stuff and in the
> artistic stuff. That is the story of my life. And in my spare times (yeah
> sure) I do acrylic paintings here and there.
> Yves

I'm the same way.  I'm attending animation school, and also trying to
overhaul blender's mesh system :) I've always been really interested
in both too.


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