[Bf-committers] BGE: FSAA request

Dalai Felinto dfelinto at gmail.com
Thu Feb 5 08:18:04 CET 2009


It's an interesting topic. I think AA is a well needed feature.

In fact there is something curious about it. When I run BGE inside
Blender, if I press P it has no AA at first time.
Then I press ESC (fingers crossed to prevent a crash) and P again. And
this enable AA (and the game runs way better - probably for the cash
of the scenes).

I remember having this behaviour in a MacBookPro(NVidia 9600) running
windows XP. Blender 2.47 and beyond.
However I think it wasn't working in gameplayer ('cause I can't esc/re-run it).

I wonder if this problem/behaviour is somehow related with the FSAA
enable/disable options in control panel.
Dalai

2009/2/5 Mitchell Stokes <mitchell at daboys4u.com>:
> Yes, FSAA would be nice indeed. However, I replied because I noticed
> down at the bottom, it says:
>
> blenderpayer fullscreen frequency not working:
> blenderplayer.exe -f 320 240 16 30
> resolution: ok (320x240)
> bit depth: ok (16)
> frequency mode: 60 fps WHY?
>
> blenderplayer -h deprecated
> the help for blenderplayer is not updated…
>
> I'm working on making sure the -h text is up to date, but as for the
> -f (and -w flags) they are broken for bundled runtimes (File -> Save
> As Runtime), but work fine when launching a .blend through
> blenderplayer. Here's a tracker entry for the fix:
> http://projects.blender.org/tracker/?func=detail&aid=18181&group_id=9&atid=306
>
> --Mitchell "Moguri" Stokes
>
>
> On Wed, Feb 4, 2009 at 5:34 PM, patrick <patrick at 11h11.com> wrote:
>> hi all,
>>
>> everybody knows about FSAA?
>> http://en.wikipedia.org/wiki/Anti-aliasing
>>
>> i would like to suggest this option in blenderplayer. by default, nvidia (i
>> think ati too) is "Use Application Settings" and blenderplayer is "Use
>> nvidia / ati Settings" == no FSAA (my mom doesn't mess with control panel).
>>
>> On linux it's pretty easy:
>> export __GL_FSAA_MODE=8 (for nvidia)
>>
>> but i would like this option to be in blenderplayer (so Mac, Windows and
>> Linux). i don't know how Ogre did it, but it's working on all platforms. see
>> the difference here: http://probing.wikidot.com/blender-complaints
>>
>> patrick
>>
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>> Bf-committers at blender.org
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>>
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