[Bf-committers] BGE: FSAA request

joe joeedh at gmail.com
Thu Feb 5 07:23:38 CET 2009


Ah there's ways to enable it through opengl.  The main reason it's not
an option is probably because no one has gotten around to it yet,
though it is a good idea.

Joe

On Wed, Feb 4, 2009 at 6:34 PM, patrick <patrick at 11h11.com> wrote:
> hi all,
>
> everybody knows about FSAA?
> http://en.wikipedia.org/wiki/Anti-aliasing
>
> i would like to suggest this option in blenderplayer. by default, nvidia (i
> think ati too) is "Use Application Settings" and blenderplayer is "Use
> nvidia / ati Settings" == no FSAA (my mom doesn't mess with control panel).
>
> On linux it's pretty easy:
> export __GL_FSAA_MODE=8 (for nvidia)
>
> but i would like this option to be in blenderplayer (so Mac, Windows and
> Linux). i don't know how Ogre did it, but it's working on all platforms. see
> the difference here: http://probing.wikidot.com/blender-complaints
>
> patrick
>
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