[Bf-committers] I'd like to help
rogerwickes at yahoo.com
Tue Dec 15 15:40:17 CET 2009
Just ugraded my Ubuntu box with an ATI Radeon 9000 (RV250) to 9.10.
The desktop flickers, windows leave trails when moved, and menus/windows
are not cleaned off the desktop when closed.
All due to AMD/ATI lack of OpenGL support; well documented on Ubuntu forums.
Needless to say, running Blender is hopeless, and there is no way we can fix it
that I can think of.
Sent by Roger Wickes for intended recipient. If you are not the intended recipient, please delete this message and contact Mr. Wickes immediately.
From: Matt. D. <matdml at googlemail.com>
To: bf-blender developers <bf-committers at blender.org>
Sent: Tue, December 15, 2009 7:09:58 AM
Subject: Re: [Bf-committers] I'd like to help
On Tue, 15 Dec 2009 11:37:12 +0100, Brecht Van Lommel <brecht at blender.org>
> Hi Alan,
> Here are a number of bugs that seem like they are specific to intel
> graphics cards. You could verify if you can redo them, and if possible
> try to fix.
> On Tue, Dec 15, 2009 at 1:10 AM, Alan Randolph <tmgarr123 at gmail.com>
>> I noticed in the Blender Developers Meeting notes this statement. "Help
>> needed! We need OpenGL developers who can compile and test Blender in
>> different configurations, especially ATI and Intel (gfx) environments.
>> for sculpting (partial update, VBO) and buffer methods (double, triple,
>> to texture)" I would like to offer my help. I have one machine running
>> Windows XP, Intel Celeron 540, with an Intel 965 graphics chip set. I
>> been using Blender for sometime now. Please let me know how I can be
>> of any
>> help. My current SVN as of this writing is 25386. Seems to be running
>> great. I am also on most Blender forums as Tempus123
>> Thank you
>> Bf-committers mailing list
>> Bf-committers at blender.org
> Bf-committers mailing list
> Bf-committers at blender.org
Id like to help you too. If you have anything ATI specific you want me to
test just throw it at me.
Also i made some observations using the new sculpt of which you might be
well aware but i'll list them anyway.
* Simplified view navigation works fine. The only problem i have
that it should use the preview resolution from the multires modifier
the first resolution. This aids navigation if high res mesh differs from
lowest res much.
* View navigation is much smoother in sculpt mode then in object mode with
mesh with a multires modifier. A 1.5 million verts mesh in object mode
(preview res maxed out!) has the same impact as a 6 million verts mesh in
* Triple buffering works fine here and is speeding up menu drawing nicely,
drawing the 3dview becomes slow, compared to overlap. I didn't test full
redraw but don't expect anything glorious so ...
* In textured view port shading the view of the geometry isn't updated at
Switching to solid updates it.
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