[Bf-committers] I'd like to help

Brecht Van Lommel brecht at blender.org
Tue Dec 15 11:37:12 CET 2009


Hi Alan,

Here are a number of bugs that seem like they are specific to intel
graphics cards. You could verify if you can redo them, and if possible
try to fix.

Thanks,
Brecht.

http://projects.blender.org/tracker/?func=detail&aid=20389&group_id=9&atid=498
http://projects.blender.org/tracker/?func=detail&atid=498&aid=20007&group_id=9
http://projects.blender.org/tracker/?func=detail&atid=498&aid=20268&group_id=9
http://projects.blender.org/tracker/?func=detail&atid=498&aid=20375&group_id=9
http://projects.blender.org/tracker/?func=detail&atid=498&aid=19964&group_id=9
http://projects.blender.org/tracker/?func=detail&aid=20071&group_id=9&atid=498
http://projects.blender.org/tracker/?func=detail&aid=20184&group_id=9&atid=498

On Tue, Dec 15, 2009 at 1:10 AM, Alan Randolph <tmgarr123 at gmail.com> wrote:
> I noticed in the Blender Developers Meeting notes this statement.  "Help
> needed! We need OpenGL developers who can compile and test Blender in
> different configurations, especially ATI and Intel (gfx) environments. This
> for sculpting (partial update, VBO) and buffer methods (double, triple, draw
> to texture)"  I would like to offer my help.  I have one machine running
> Windows XP, Intel Celeron 540, with an Intel 965 graphics chip set.  I have
> been using Blender for sometime now.  Please let me know how I can be of any
> help.  My current SVN as of this writing is 25386.  Seems to be running
> great.  I am also on most Blender forums as Tempus123
> Thank you
> Alan
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