[Bf-committers] Proposal to rename "Texture Face" shading mode

Mike Pan mike.c.pan at gmail.com
Fri Dec 11 20:53:57 CET 2009

Just to be clear, I am talking about the shading mode in the Scene panel,
not the 'potato' textured drawtype in the 3D viewport.

On Fri, Dec 11, 2009 at 11:53 AM, Mike Pan <mike.c.pan at gmail.com> wrote:

> Hi all,
> The term "texture face" (as parallel to multitexture mode and GLSL mode)
> has always strike me as odd, maybe it's a legacy from the old days when
> texture on a face is considered a novelty.  But I think the term does not
> convey the idea (and the limitations) of this rendering mode too well.
> I propose changing it to something more descriptive, like "Singletexture",
> this term would parallel 'multitexture' and 'glsl' very well, and clearly
> shows the features of the shading mode.  In fact the tooltip description
> already says 'singletexture'.
> -mike
> http://mikepan.com/

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