[Bf-committers] Color Palettes

Roger Wickes rogerwickes at yahoo.com
Sun Dec 6 22:10:19 CET 2009


I agree, I'm just saying what is in 2.49 now and the work around. 
We use a 2k image with 8 game characters dressed in typical 
outfit, and then grids of color swatches for each of their skin lips eye hairs,
and then grids of kuler-type complementary color schemes for clothing and items.
The grids of skin color, for example specify the color for lit/unlit/shadow/edge colors.

We can currently use a nodal naming in the MA: field, although a visual tree
concept and menu/selector would be awesome as you choose family and then branches. 
For example, we currently name stuff like prop.broom.handle.red.lit and have started running
out of characters. 

Disney and other shops have implemented strict color management and have tools
also, as I am sure Photosphop must. GIMP just has 16. I think it comes down to what Angela (?) needs
for Durian, but I am sure they are going to run into the challenge of having to manage so many colors
across machines and blend files and linkages. 

Your request is awesome, and if it would be linked to the color picker and everywhere
colors are used, would be great way to implement. Also thinking of Matt's linear solution
too as a ramification. 

 ----------------
Sent by Roger Wickes for intended recipient. If you are not the intended recipient, please delete this message and contact Mr. Wickes immediately.




________________________________
From: Aurel W. <aurel.w at gmail.com>
To: bf-blender developers <bf-committers at blender.org>
Sent: Sun, December 6, 2009 6:25:35 AM
Subject: Re: [Bf-committers] Color Palettes

There is nothing like that in 2.5 and the 16 predefined colors in the
2.49 are not really, what i meant by a real color palette. A set of
colors of arbitrary size, even give colors an alias name, name
palettes and have several palettes stored in your blend file. And to
be able to edit those of course.

Palettes are more than just "bookmarks" for quickly selecting a color
value manually, they can also be used by tools, materials, in shading,
compositing, filters, effects,... and so on.

Aurel

2009/12/6 Roger Wickes <rogerwickes at yahoo.com>:
> The color pallete are the 16 swatches in the color picker, and it has been a long-standing request for those to be saved in the blend file (they currently are not in the file structure). The color picker is the tool that consistenly pops up when colors are needed. Presently, the work around is to create an image in the UV/Image Editor, pack it and use that. Using an image gives a lot more flexibility for examples, naming, and comments, and having a lot more than 16. However, it is a pain to load the working palette of 16 to the color picker from that image (which would make a great macro, actually).
>
>  ----------------
> Sent by Roger Wickes for intended recipient. If you are not the intended recipient, please delete this message and contact Mr. Wickes immediately.
>
>
>
>
> ________________________________
> From: Aurel W. <aurel.w at gmail.com>
> To: bf-blender developers <bf-committers at blender.org>
> Sent: Sat, December 5, 2009 3:26:04 PM
> Subject: [Bf-committers] Color Palettes
>
> Hi,
>
> has there been any discussion about color palettes yet? They would be
> a nice addition and pretty useful in many parts of blender, like in
> the color dialog, material system, painting tools and compositor or
> other nodes. In combination with linking to blendfiles, that would be
> pretty powerful in some cases. And import/export scripts to other
> applications like gimp,..
>
> Aurel
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