[Bf-committers] Armature preset

Knapp magick.crow at gmail.com
Sun Dec 6 11:51:52 CET 2009


Between bone heat and the more advanced sides of bone sketching I
don't see that being a big problem. The docs for it might be though. I
did not even know it existed until I found this really great vid.
http://www.youtube.com/watch?v=n8U0TJUJxrE

On Sun, Dec 6, 2009 at 11:14 AM, Joshua Leung <aligorith at gmail.com> wrote:
> +1
>
> I'm aware that this appears to be one of the complaints often levelled
> against Blender's rigging system, namely the lack of any facilities to
> enable quick reuse of 'presets' or 'prebuilt' rig components.
>
> There was a comment I was going to make about this, but I seem to have
> forgotten what it was...
>
> On Sun, Dec 6, 2009 at 11:47 AM, Campbell Barton <ideasman42 at gmail.com>wrote:
>
>> Was thinking it would be good to have armature presets like
>> meshes/nurbs/curves in the add menu- these can be defined in python
>> and work like the mesh menu (Torus is a script in 2.5).
>> This would mean people can make their own presets. there is a function
>> in rigify that saves armatures to be loaded back into blender which
>> can be made into an operator too for users to access.
>>
>> This will also be good for any meta-rigging systems where you can add
>> a pre-tagged armature which can have its proportions edited before
>> generating iks/drivers/constraints.
>>
>> --
>> - Campbell
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-- 
Douglas E Knapp

Why do we live?


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