[Bf-committers] Armature preset
magick.crow at gmail.com
Sun Dec 6 08:36:53 CET 2009
Are you saying that we would have a few basic nice rigs like a biped,
a quadruped and a bi-bird-ped and maybe a snake to pick from? Perhaps
they would all be rigged like mancandy but without stretch? I would
On Sat, Dec 5, 2009 at 11:47 PM, Campbell Barton <ideasman42 at gmail.com> wrote:
> Was thinking it would be good to have armature presets like
> meshes/nurbs/curves in the add menu- these can be defined in python
> and work like the mesh menu (Torus is a script in 2.5).
> This would mean people can make their own presets. there is a function
> in rigify that saves armatures to be loaded back into blender which
> can be made into an operator too for users to access.
> This will also be good for any meta-rigging systems where you can add
> a pre-tagged armature which can have its proportions edited before
> generating iks/drivers/constraints.
> - Campbell
Douglas E Knapp
Why do we live?
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