[Bf-committers] Meeting notes, sunday 16 august 2009
cwardlaw at marchentertainment.com
Mon Aug 17 16:53:44 CEST 2009
> It's VBO.
Oh okay. That makes more sense. ^_^;
And I'm not sure how to proceed with debugging, because making a
> new build everytime I tweak something and then uploading it and sending it
> out is basically impossible or it will take quite a lot of time to get
> something right.
I'd offer to compile on my end but the machines at work don't have a
compiler installed (I'd have to bring in my license of VC++ Pro 2009 for
64-bit builds), and my home machine is NVidia (and not as beefy). Not to
mention that I haven't ever built Blender on a Windows box.
But if you get to a point and you have a set of test cases you want stepped
through, just let me know.
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