[Bf-committers] Meeting notes, sunday 16 august 2009
corsairx at iinet.net.au
Mon Aug 17 16:51:27 CEST 2009
I've access to VS2008 Pro at work (and VS2005 Pro at home) and have a
WindowsXP SP3 box with an ATI Radeon X1900. Would be happy to help out
if you can tell me what needs to be done.
I've had a quick flip through the compilation instructions at
www.blender.org/development/building-blender/ and that seems reasonably
Lukas Steiblys wrote:
> It's VBO. And I'm not sure how to proceed with debugging, because making a
> new build everytime I tweak something and then uploading it and sending it
> out is basically impossible or it will take quite a lot of time to get
> something right.
> ----- Original Message -----
> From: "Charles Wardlaw" <cwardlaw at marchentertainment.com>
> To: "bf-blender developers" <bf-committers at blender.org>
> Sent: Monday, August 17, 2009 3:40 PM
> Subject: Re: [Bf-committers] Meeting notes, sunday 16 august 2009
>>> - Lukas will wrap up his work on faster Mesh draw (FBO), needs people
>>> with ATI to help
>> We have ATI v8650's with 2 gig of video ram here at the studio. I'd be
>> happy to run a few tests if someone can point me at the proper build and
>> me know what I should look for, especially since I want to push for 2.5 to
>> be installed on all machines for the next project. You can email me at
>> cwardlaw at marchentertainment.com.
>> My machine is a Vista Business 64 box, 12 gig of ram, Core i7 at 2.66GHz.
>> Out of curiosity: it's FBO he's testing, and not VBO?
>> ~ Charles
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>> Bf-committers at blender.org
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