[Bf-committers] Meeting minutes, august 9, 2009

Ton Roosendaal ton at blender.org
Sun Aug 9 19:05:40 CEST 2009

Hi all,

We skipped one week, due to Siggraph. Here's the overview of topics we  
discussed in the meeting today.

*** 2.49a update

- Still no real news... Windows Python needs update (missing __future__  

- Campbell proposes to update all to a 2.49b: BGE not freeing objects,  
python mesh code using uninitialized variable, fbx issues, windows  
player export broken, ...

- Peter mentions a sound bug in Windows that would need fix (tracker  

Proposal: make a 2.49b for all platforms before end of august?

*** Google summer of code

- Lukas is nearly done with his faster mesh drawing, now moving to  
final tests and user feedback

Windows build available, other platforms should follow:

- GSoC Collada results were shown at Siggraph, by Collada founder Remi  
Arnaud, reading textured Spore (game) models and armatures in Blender.  
Arystan, Chingiz and Nathan did a great job on providing us the demos.

*** 2.5 project

- Thomas Dinges made a UI layout guideline proposal, feedback on  
bf-taskforce list:

- On Siggraph we made useful contacts with Intel driver developer and  
ATI representative, to ensure we can smoothly use same buffer swap  
system for all versions of 2.5. Follow-ups will be done this week.

- Python 3.1 move: all signs are on green now; but for using Scons  
building, you'll still have to keep Py 2.6 around until Scons also  
migrates. This isn't so much a problem, since we'll include the library  
and includes in our svn, so you don't have to install python 3.1.
Campbell will remove the ugly compatibility #ifdefs tomorrow, be  
warned! He'll be around in IRC to advise or help.

*** Other current projects

- FFMPG: doesn't yet build for win64
Discussions are pending whether or not to keep ffmpg in svn, it depends  
on patches getting accepted there. Will come back.

- Jörg has his new Blender 2.5 sound system ready, reviews were  
positive, so a merge with 2.5 branch will be done soon. Will need  
attention from the various platform maintainers for correct building.

*** Siggraph wrap-up

Everyone who was in New Orleans just had a great time! We met with a  
lot of very interesting people, and it was cool to see confirmed how  
many people use Blender already. Most striking was the interest from  
support/integration/consultancy companies to business with Blender.  
That's the open source bizz model that works excellent, and will do  
wonders for us all!


Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

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