[Bf-committers] Is there a parallel pipeline in blender?

Ruan Beihong ruanbeihong at gmail.com
Fri Aug 7 03:14:09 CEST 2009

Thanks for the reply.
Maybe I didn't put it right. I mean the execution of the tasks in
pipeline goes in similar way as the pipeline in CPU, which always
starts tasks in order, and end it in order but between them tasks run
in parallel. This feature can be put into use when some series of
tasks done in order to more than one piece of data.
I don't know much about OpenMP, but it seems OpenMP doesn't provide
this feature directly, isn't it?

2009/8/7 GSR <gsr.b3d at infernal-iceberg.com>:
> Hi,
> ruanbeihong at gmail.com (2009-08-06 at 2311.39 +0800):
>> Hi there,
>> I wonder if there is a parallel pipeline in blender. I mean the
>> pipeline as that in CPU which increase IPC (instructions per cycle).
> Sorry, but I am unable to see how instructions per cycle matter for
> this. Maybe you mean Symmetric Multi Processing?
>> I'm considering implement that feature.
> Some parts of code are using OpenMP to accomodate systems with more
> than one logical CPU, libelbeem for example.
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James Ruan

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