[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [20000] trunk/blender/source/gameengine/ Converter/BL_MeshDeformer.cpp: BGE fux #17796: Glsl + bones + set smooth = bug on vertext groups.
Ton Roosendaal
ton at blender.org
Thu Apr 30 10:45:16 CEST 2009
Hi Benoit,
Congratulations with the 20000th commit :)
-Ton-
------------------------------------------------------------------------
Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
Blender Institute BV Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 30 Apr, 2009, at 10:02, Benoit Bolsee wrote:
> Revision: 20000
>
> http://projects.blender.org/plugins/scmsvn/viewcvs.php?
> view=rev&root=bf-blender&revision=20000
> Author: ben2610
> Date: 2009-04-30 10:02:26 +0200 (Thu, 30 Apr 2009)
>
> Log Message:
> -----------
> BGE fux #17796: Glsl + bones + set smooth = bug on vertext groups.
>
> Modified Paths:
> --------------
> trunk/blender/source/gameengine/Converter/BL_MeshDeformer.cpp
>
> Modified: trunk/blender/source/gameengine/Converter/BL_MeshDeformer.cpp
> ===================================================================
> ---
> trunk/blender/source/gameengine/Converter/BL_MeshDeformer.cpp 2009-04
> -30 08:01:31 UTC (rev 19999)
> +++
> trunk/blender/source/gameengine/Converter/BL_MeshDeformer.cpp 2009-04
> -30 08:02:26 UTC (rev 20000)
> @@ -47,6 +47,7 @@
>
> #include "GEN_Map.h"
> #include "STR_HashedString.h"
> +#include "BLI_arithb.h"
>
> bool BL_MeshDeformer::Apply(RAS_IPolyMaterial*)
> {
> @@ -166,6 +167,7 @@
> fnor[0]= n1[1]*n2[2] - n1[2]*n2[1];
> fnor[1]= n1[2]*n2[0] - n1[0]*n2[2];
> fnor[2]= n1[0]*n2[1] - n1[1]*n2[0];
> + Normalize(fnor);
>
> /* add to vertices for smooth normals */
> float *vn1 = m_transnors[v1.getOrigIndex()];
>
>
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