[Bf-committers] Blender 2.49 RC1 ahoy!

Campbell Barton ideasman42 at gmail.com
Sun Apr 26 19:40:24 CEST 2009


Hey Ken, dont worry about the BGE being extra slow, was using the
static openGL build :|

On Sun, Apr 26, 2009 at 12:42 AM, Campbell Barton <ideasman42 at gmail.com> wrote:
> Hi Ken, since we'll include python with blender2.5 Id rather not
> re-open this discussion, didn't realize the player had python
> statically linked.
>
> Having another problem though.
> GLSL is failing with the 2.49rc1 builds on my Arch linux system.
>
> But GLSL & Yofrankie work fine on the graphicall auto-builds made with
> ubuntu 8.10.
> Nate Nesler is also having GLSL crashing as soon as its enabled on
> 64bit ubuntu 8.10 with the 2.49rc1 builds.
>
> Reported the bug here
> http://projects.blender.org/tracker/index.php?func=detail&aid=18618&group_id=9&atid=125
>
> - Cam
>
> On Sat, Apr 25, 2009 at 2:38 PM, Ken Hughes <khughes at pacific.edu> wrote:
>>
>> Refresh my memory; didn't we decide against this before (at least for
>> *nix) because we'd also need to include python.zip, and we couldn't
>> agree what to include in that?
>>
>> BTW, blenderplayer is linked statically with python for linux.
>>
>> Ken
>>
>> Campbell Barton wrote:
>> > Could the linux builds have python statically linked?,
>> > Just set WITH_BF_STATICPYTHON=1
>> >
>> > Without this blender wont even load if the python library versions dont
>> > match.
>> > With staticaly linked python people can make games in the blenderplayer and
>> > give them to someone else without worrying about the version of python
>> > installed
>> > (as long as they don't rely on system modules like OS, but for games this
>> > isnt so much a problem)
>> >
>> > I noticed this because I cant run blender rc on my system which has python
>> > 2.6.
>> >
>> > On Fri, Apr 24, 2009 at 11:34 PM, Dalai Felinto <dfelinto at gmail.com> wrote:
>> >
>> >
>> >> A question: are the Release Candidate Builds optmized (i.e. compiled
>> >> with flags like -O2 (not sure if this is the right flag)) ?
>> >> More specifically I'm asking about the windows build (32 bits) and the
>> >> OSX build.
>> >>
>> >> Cheers,
>> >> Dalaai
>> >>
>> >> 2009/4/24 Dalai Felinto <dfelinto at gmail.com>:
>> >>
>> >>> we did a BGE release log from 2.48a to revision: 18350:
>> >>> http://wiki.blender.org/index.php/BlenderDev/249_BGE_Release
>> >>>
>> >>> Someone (probably me again) needs to update to current revision.
>> >>>
>> >>> 2009/4/24 Ton Roosendaal <ton at blender.org>:
>> >>>
>> >>>> Hi all,
>> >>>>
>> >>>> Thanks for the building efforts! :)
>> >>>> Jean-Luc: I've made a OSX ppc myself, hope it works...
>> >>>>
>> >>>> WIP for log is here:
>> >>>> http://www.blender.org/development/current-projects/changes-since-248/
>> >>>>
>> >>>> Of course, everyone who likes documenting features is welcome, or send
>> >>>> me the links to missing wiki pages, then I add it.
>> >>>>
>> >>>> -Ton-
>> >>>>
>> >>>> ------------------------------------------------------------------------
>> >>>> Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
>> >>>> Blender Institute BV  Entrepotdok 57A  1018AD Amsterdam The Netherlands
>> >>>>
>> >>>> On 23 Apr, 2009, at 17:21, Ton Roosendaal wrote:
>> >>>>
>> >>>>
>> >>>>> Hi,
>> >>>>>
>> >>>>> If possible, use svn including revision 19906. :)
>> >>>>>
>> >>>>> -Ton-
>> >>>>>
>> >>>>> -----------------------------------------------------------------------
>> >>>>> -
>> >>>>> Ton Roosendaal  Blender Foundation   ton at blender.org
>> >>>>>
>> >> www.blender.org
>> >>
>> >>>>> Blender Institute BV  Entrepotdok 57A  1018AD Amsterdam The Netherlands
>> >>>>>
>> >>>>> On 23 Apr, 2009, at 11:12, Ton Roosendaal wrote:
>> >>>>>
>> >>>>>
>> >>>>>> Hi,
>> >>>>>>
>> >>>>>> I'd first like to verify who will provide the test builds and releases
>> >>>>>> for 2.49.
>> >>>>>>
>> >>>>>> Windows 32: Andrea Weikert or Nathan Letwory?
>> >>>>>> Windows 64 XP/Vista: Daniel Genrich
>> >>>>>> Linux 32/64 bits: Ken Hughes
>> >>>>>> OSX 10.x PPC: Jean-Luc Peurriere
>> >>>>>> OSX 10.4/5 Intel: Jan Devera (devroo) or Timothy Baldridge?
>> >>>>>> Solaris Sparc: Kent Mein
>> >>>>>> SGI Irix: Stefan Gartner or Timothy Baldridge?
>> >>>>>>
>> >>>>>> The builds can be provided as usual. Or:
>> >>>>>>
>> >>>>>> ftp to: download.blender.org
>> >>>>>> user: anonymous
>> >>>>>> pass: email address
>> >>>>>>
>> >>>>>> Go to the directory 'incoming'. What you put there is visible here:
>> >>>>>> http://download.blender.org/ftp/incoming/
>> >>>>>>
>> >>>>>> Thanks!
>> >>>>>>
>> >>>>>> -Ton-
>> >>>>>>
>> >>>>>> ----------------------------------------------------------------------
>> >>>>>> -
>> >>>>>> -
>> >>>>>> Ton Roosendaal  Blender Foundation   ton at blender.org
>> >>>>>> www.blender.org
>> >>>>>> Blender Institute BV  Entrepotdok 57A  1018AD Amsterdam The
>> >>>>>> Netherlands
>> >>>>>>
>> >>>>>> _______________________________________________
>> >>>>>> Bf-committers mailing list
>> >>>>>> Bf-committers at blender.org
>> >>>>>> http://lists.blender.org/mailman/listinfo/bf-committers
>> >>>>>>
>> >>>>>>
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>
>
> --
> - Campbell
>



-- 
- Campbell


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